TNI Video Toy Review: MOTUC Trap Jaw Figure

by Jay Cochran
February 19, 2010
Bravo Mattel… Bravo. This new Masters of the Universe Classics Trap Jaw figure is one of the nicest figures I have held in my hands in a long time. I can’t say I have been a big fan of the distribution plan (online only at $20 a figure plus S&H) but after handling this new Trap Jaw figure, I may have to reconsider my stance on whether these figures are worth the money. Originally I felt they were a bit overpriced, but now I’m not so sure.

Trap Jaw, which went on sale at MattyCollector.com on February 16, 2010, is the newest figure to be released by Mattel for their collector-oriented Masters of the Universe Classics line. It quickly sold out as most of Mattel’s figure do on MattyCollector and has started to ship to collectors as I type. Now for those of you who missed out, not to worry. Mattel has already announced they will be going back into production on this one, and it will go on sale again at MattyCollector at some future date.

TNI Masters of the Universe Classics Trap Jaw Figure Review from Enewsi.com on Vimeo.



The figure will come shipped in a fairly generic box with the Masters of the Universe logo and character name. Once removed from the white box, the packaging is a standard MOTUC blister card very similar to what is available in retail stores. The package even has the plastic hook on the card back normally used to hang the figure on the pegs of retail shelves (also a nice feature for those who like to display their figures MOC (Mint on Card) on their walls).

The back of the card features other figures being sold in the MOTUC line as well as a brief character bio. The bios aren’t as cool as the old mini-comics that used to come with MOTU figures but make for fairly interesting reading nonetheless.
Opening the figure is fairly simple to do (no twisty ties, thank god). The figure should have three weapon accessories, a second head, and a second arm. The arm and the head are used to transform your Trap Jaw figure into Kronis, the name Trap Jaw went by before he was horribly disfigured by Skeletor and later rebuilt into the character we know today.
It is astonishing how well the figure is made once you get it in your hands. The details are amazing yet remain very true to the original 80’s figure. The Four Horsemen who sculpted this figure truly did an fabulous job on it.

Similar to the original toy, you can put different weapons accessories on his robotic arm, specifically a laser cannon, hook and robotic clamp that actually works to allow you to pick up items. Accessories can hang on the fgiure’s belt when not in use. Although true to the original figure, a more secure way to store the accessories on the belt would be nice. The belt is removable along with the armor plating on his shoulders, again for the purpose of transforming Trap Jaw into Kronis.
For the most part, the paint detail on this figure seems to be very true to the original Trap Jaw figure. The only flaw I can find is that the blue paint used on the arms of the figure is more metallic-looking paint than the blue on the rest of the figure. It’s not anything that detracts terribly from the overall appearance of the figure but is something you will notice, especially when you transform him to Kronis for the first time.

As I mentioned before, the figure comes with two interchangeable heads. The Trap Jaw head has a working jaw to munch metal with and disfigured bleeding gums in the mouth. The second head is a more human-looking Kronis as he appeared before the accident.

Popping the arms and head off to transform the figure is very easy to do. The piece of armor plating on the figure’s left side, the smaller of the two armor pieces, is a little tricky to get back on. Overall, it is a very easy process to turn your Trap Jaw into Kronis and back again.

The figure is well articulated. I am amazed to see MOTU figures with articulation, and Mattel has done a great job modernizing these characters into new figures. Trap Jaw has ball-jointed elbows and a wide range of movement with his legs. He even has articulation in his robotic arm, allowing you to pose the figure in a lot of cool poses with his weapons. If you have ever held a Mattel DC Universe Classics figure in your hand, then you should have a pretty good idea what the articulation is like for these.

The joints remain pretty tight after hours of posing, and I think will hold up well over time. The figure has peg holes on its feet for use with the new display stands being released by Mattel. Who knows, one day we may even get play sets for these as well.

I can honestly say this figure is near perfect. If you are a Masters fan or even a casual fan, I highly recommend you try to get your hands on this one.

Sculpt – 10/10
Articulation – 9/10
Paint – 8/10
Playability – 10/10
Overall – 9/10

Check out hi-res images for this figure in our GALLERY below.
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