Raven is made entirely out of modified parts from other figures. This works well for the body as the cape and tunic separate her from previous female figures. Raven uses the Donna Troy face sculpt modified with a hood instead of hair. One thing I don’t like about the females in this line is that most of the female face sculpts look very similar. The paint application and hood make it so that the similarities aren’t too noticeable, and there’s even a gem painted on her forehead.
The paint application shows some remarkable improvements from Mattel. The blue colors on the molded plastic and paint are almost a perfect match. There’s also a subtle paint wash on the legs and face that greatly enhances the texture of the figure. For style I would have preferred the cape to not go up around the shoulders, but it does provide for some nice action poses.
Raven has standard DC Universe articulation the same as most other females from this line. The cape limits some of the range of motion in the legs and upper body, but not as much as someone like Batman. The head can look up or down to a limited degree. She gets full range of motion from the legs and arms, but the torso is a little limited.
The cape does not have as much an effect on balance as I thought it would. But combined with the high heels, it does take longer to pose her than the average figure. Running or crouching poses are severely limited because of the cape. The hand and arms, however, make for good posing like she’s casting a spell. Because of the cape and high heels, a flight stand is probably a good idea for this figure.
This line is in desperate need of more females and Raven is up to the challenge in terms of quality. Some minor changes would have made this figure perfect. A new face sculpt and a softer cape in particular would have allowed for more impact on an existing collection. This figure is definitely recommended.
Thanks to the folks at Mattel for providing us with this product for review.