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The Demon
Unit Num: 049 Point Value: 68 Team: None
Unit Num: 050 Point Value: 100 Team: Mystics
Unit Num: 051 Point Value: 119 Team: Mystics
Designer Note
The Demon went through some changes before his final dial was decided upon. The interesting part wasn’t the dial and how it played – that all seemed to work out well. The Demon is a brawler with some ranged attacks and his dial reflects that; good attack and damage values with some handy offensive powers built in to make him more effective and a decent range with Energy Explosion to reflect his flaming breath. Nope, all that stuff came together fairly quickly, the part that was... contentious was the first click representing Jason Blood.
I was of the opinion that while Blood was a cool character and a knowledgeable sorcerer in the DC universe, he wasn’t a powerful combat mage. Whereas the testers felt he needed something to give him character and eventually confronted me with the idea that putting something in his first click would really make him an interesting piece besides just being a brawler. That was a good argument, so I looked at the set and realized that the Jason Blood click of the Demon’s dial would be a great place to include some Enhancement. That power changes the way he plays, making him a good kicker with your early ranged attackers, while saving his overt power for a bit later in the game. In the end it made for a much more interesting piece.
Playtip
All three of The Demon’s versions have an activation click, but the Experienced and the Veteran version at least have some Energy Shield and Enhancement on that first click, reflecting Jason Blood’s power as a mage. After that, he switches into your basic attack piece: Charge, Super Strength, Toughness, solid Attack and Damage values. He’s got a pretty long dial, too, considering his point cost: a good 8 clicks on his Rookie and Experienced version, and 9 on his Vet.
A couple of clicks in, he gets Leap/Climb and eventually some Blades/Claws/Fangs, before finally ending up on Energy Explosion before he’s KOd. He keeps a Defense and Attack power all the way until he’s KOd, so he’s great up until the bitter end. To top it off, the Mystics team ability will make enemies think twice about putting some hurt on him.
The Demon doesn’t require a lot of fancy strategy to play, and considering his nice, low point cost, he’s a great choice for a secondary – or even primary – attacker. Just let him do his thing, but try to keep him protected; he’s got a fair Defense value and Toughness to round it out for his entire dial, but a really big hitter could smack him around a bit. The activation click slows him down as a first-strike weapon, but he’ll be there when you need him in the crucial rounds of the middlegame.
Game Design: Jon Leitheusser
Sculptor: Steve Saunders
Painter: Steve Saunders
© 2002 - 2005 WizKids Inc HeroClix, HeroClix Hypertime, the HeroClix logo, and the WizKids Logo are trademarks of WizKids Inc. All rights reserved. Patent Pending. The DC Bullet and all characters, names, logos, distinctive likenesses and related indicia are trademarks of DC Comics. All artwork and text featuring DC Comics’ characters and related indicia © 2002 DC Comics. All rights reserved. www.dccomics.com
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