DC Super Heroes 6" Series 7 Two-Face

by Tom
November 06, 2007

Appearance
Figures in suits can look awkward, and Two-Face is no exception. All the joints stand out visually, especially at the shoulders. The worst part of the appearance is the cuts in the arms and legs, because there is nothing to hide them in the white portions, and they go against the stripes on the other half. It is very hard to make this figure look fluid or dynamic as a villain.

The overall colors are fairly well done. The white of the suit is a little bland, but the face sculpt is superb. The scared portions aren’t very realistic, but they were never meant to be. The paint application is good except on the neck, where too light of a coat of purple was used. On the neck, some of the light portions of the skin show through.

This figure is sculpted with the folds of the suit, which doesn’t always look natural when Two-Face is aiming his gun, or just standing around. Two-Face looks good stylistically with other DC Superheroes if he is posed well. Two-Face’s worst enemy is himself visually. Suits don’t look good on action figures, and there’s nothing really innovative about this figure to make a big difference. All the detail, paint, and layering are there that I would expect from Mattel’s DC figures. Compared to other figures, Two-Face can look awkward and bulky at times. This is a figure if even a little bit of his pose looks unnatural or forced, it is obvious. Overall though, considering what this figure could have turned out as, I’m happy with the way Two-Face looks.

Articulation
Articulation is standard for DC Superheroes. There’s pin jointed knees, elbows, and ankles. There is also a waist swivel, and cuts for the bicep and thighs. Two-Face’s arms and legs don’t quite bend ninety degrees, and the head doesn’t look up or down much at all. As would be expected, the jacket limits the range of the legs, and to a small degree the shoulders. The only joint missing that might have helped him out is an ab crunch, which could have been hidden under the jacket.

Poseability
Poseability is hurt by the look of the suit, and how far he can bend his arms and legs. I would be much happier with the figure if the elbows could bend farther, so he could hold his gun in two hands more naturally. I’ve tried to find a few good poses for him in my pictures, but I don’t think there’s a whole lot he can do. To not look awkward, the most he seems able to do is point his gun, or stand with his arms at his side. The figure just doesn’t flow, but may look better in a crowd of figures which take the attention off Two-Face.

Final Judgment: 6
I know that Two-Face is a desired figure, and there is a lot of detail to this sculpt. However I’m just not impressed by this figure. He doesn’t possess the presence of a villain on the shelf compared to figures like Clayface. I don’t think its Mattel’s fault, because it’s very hard to get a figure in a suit right. But when I stand this figure next to figures like Clayface, I can’t give this figure more than a 6. Some people will be very happy with this figure, but unless you’re a big fan of Two-Face I think this figure will end up a couple rows back in the display.

SCALE

10. My favorite possession.

9. My favorite action figure.

8. One of my favorite action figures.

7. An exceptional action figure.

6. A good, but not exceptional action figure.

5. An adequate action figure.

4. Not worth the money I spent.

3. I'll give it to somebody's kid.

2. I'll give it to somebody's dog.

1. It's going to lose a fight with my car.
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