Sequel to the Best-Selling Video Game of 2003 Unleashes the Living, Breathing World of Tuner Culture
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Nov. 15, 2004-- Electronic Arts (NASDAQ:ERTS) today announced that Need for Speed(TM) Underground 2 has shipped to retail stores nationwide for the PlayStation(R)2 computer entertainment system, Xbox(R) video game system from Microsoft, Nintendo GameCube(TM), Game Boy(R) Advance and PC. The sequel to last year's run-away hit which sold over 8 million copies worldwide, Need for Speed Underground 2 features a massive, free-roaming game world where players can immerse themselves in the tuner culture as they race through more than 125 miles of open road.
True to the tuner culture, players can enhance their rides with an unprecedented 70 billion possible car combinations, including deep performance tuning, to create the ultimate street racer. Players can cruise through the streets in style with hundreds of new visual upgrades such as hydraulics, spinner rims, and scissor doors and hoods. As gamers explore the city's five distinct interconnected neighborhoods, they'll encounter rival street races that can erupt any time, anywhere, or put their skills to the test by entering the hottest competitions in town. With new gameplay modes including StreetX, Downhill Drift and the Underground Racing League, as well as online(1) play for Xbox Live(TM), the PlayStation 2 console and PC, players will need more than just style to prevail.
Upon entering the world of the underground, players will instantly be introduced to Brooke Burke, former-host of E! Entertainment Television's popular travel series, "Wild On." Burke plays the streetwise organizer of an elite underground circuit as she guides players to become the top racers on the streets.
On the way to racing glory, Need for Speed Underground 2 players will be able to hear Snoop Dogg's unforgettable remix of The Doors' legendary rock song, "Riders On The Storm" -- an exclusive track that can only be heard in the game. The beats keep pumping as players turn up the music with 27 hit songs from renowned artists such as Chingy, Mudvayne, Terror Squad, Xzibit and Queens of the Stone Age.
Developed in Vancouver, B.C. by EA Canada, Need for Speed Underground 2 is rated "E" for Everyone by the ESRB and has an MSRP of $49.99 for PlayStation 2, Xbox and Nintendo GameCube, $39.99 for PC and $29.99 for Game Boy Advance. For more information about the game, please visit www.needforspeed.com.
About Electronic Arts
Electronic Arts (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, EA posted revenues of $2.96 billion for fiscal 2004. The company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers and the Internet. In 2003, EA had 27 titles that sold more than one million copies. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA SPORTS BIG(TM). EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at
https://info.ea.com.
(1) Internet connection required for online play. See product pack for details.
Electronic Arts, EA SPORTS, EA GAMES, EA SPORTS BIG and Need for Speed are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo GameCube and the Game Boy Advance are trademarks of Nintendo. Microsoft Xbox and Xbox Live are either trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or other countries and are used under license from Microsoft. All other trademarks are the property of their respective owners.
CONTACT: Electronic Arts
Peter Nguyen, 650-628-3607
pnguyen@ea.com
Robin Chandler, 650-628-3610
rchandler@ea.com
SOURCE: Electronic Arts
"Safe Harbor" Statement under the Private Securities Litigation Reform Act of 1995: Statements in this press release regarding Electronic Arts Inc.'s business which are not historical facts are "forward-looking statements" that involve risks and uncertainties. For a discussion of such risks and uncertainties, which could cause actual results to differ from those contained in the forward-looking statements, see "Risk Factors" in the Company's Annual Report or Form 10-K for the most recently ended fiscal year.
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